
Lloyd Drake-Brockman
Carbon-Based Concept Artist
Stockholm, Sweden
About
I'm a hard surface and environment concept artist with 5 years of industry experience in games and film.
I specialize in complex mechanical designs, including props, vehicles, mechs and weapons.
Currently living in Stockholm, UK and Australian dual citizen.
Skills
Art DirectionConcept ArtConcept DesignEnvironment DesignIllustrationEnvironment ModelingHard Surface ModelingProp ModelingProp DesignArchitectural DesignVehicle Modeling
Software proficiency

Blender

DAZ Studio

Photoshop

SketchUp

3DCoat

Character Creator
Productions
Video Game
Atomfall
Year
2025
Role
Concept Artist
Company
Rebellion Developments
Video Game
Stellaris First contact
Year
2023
Role
Concept Artist
Company
Paradox Interactive
Video Game
Stellaris Toxoids
Year
2022
Role
Concept Artist
Company
Paradox Interactive
Video Game
Stellaris Overlord
Year
2022
Role
Concept Artist
Company
Paradox Interactive
Movie
100% Wolf
Year
2020
Role
Junior Concept Artist
Company
Siamese
Experience
Produce detailed concepts and orthographics for vehicles, structures and environments on Stellaris.
Assist with art direction for outsource and internal artists.
Mentor junior art team members.
Produced production concept art including environments, props, characters and vehicles for a historical first person shooter
game.
Produced production environment concept art including keyframes, breakouts, environment drawings and turnarounds.