I'm a hard surface and environment concept artist with 5 years of industry experience in games and film.
I specialize in complex mechanical designs, including props, vehicles, mechs and weapons.
Currently living in Stockholm, UK and Australian dual citizen.
Produce detailed concepts and orthographics for vehicles, structures and environments on Stellaris.
Assist with art direction for outsource and internal artists.
Mentor junior art team members.
Produced production concept art including environments, props, characters and vehicles for a historical first person shooter
game.
Produced production environment concept art including keyframes, breakouts, environment drawings and turnarounds.